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Karl franz ascended11/25/2023 ![]() If you wonder how KFA did, he died on the 1st turn, debuffed him with slaanesh cataclysm spell to reduce the model ld to 2, and then used a terrorgheist from my vampire count pact to scream at him. There were, a big block of swordsmen with a BSB, some 20 greatswords with a warrior priest, 2 hellvolley blasters, a lvl 4 wizard of heavens and 10 knights, with the extra 500 pts I'll probably see 1 or 2 more cannons and more numbers on the knights, maybe a 2nd lvl 4 wizard. We recently played a storm of magic 2v2, 3000 pts + 25% each player and KFA was on the table, so I kinda know what he'll bring. The rest of the Army is going to be regular empire, unless he is running a heavy cav force, KFA is going to be on his own without any real support. Welshhoppo wrote: I'd take Hellcannons or Skullcannons (the khorne Daemon ones.) Hit KFA with them and he'll die eventually, he isn't that tough. The skaven allies might sound good sadly I don't own any skaven models, only a few unassembled chaos daemons and my warriors Still would take KFA 4 rounds to kill archaon, but Archaon needs 5, still it isn't as huge ad you might think, letting KFA leave with 2 wounds left. And the D3 multiplier is actually calculated as 1.5, not 2, for chances even thou it can't roll a 1.5 it represents the average wounds on a D3 so 0.74*(1.5+1) = 1.85 wounds, which is actually lower than what i calculated previously (0.74*1.5)+1 Yah, Archaon does 2.16 wounds per turn, messed up on the calculator. After Multiple wounds D3, he does on average 2+1.(Discounting the. He's S5, to KFA's T5 results in 4.335 wounds before the 4++. Last update was at 6 20:29:51Īlso, you're maths is off for Archaon. Again this is in paper, but since Karl got that D3+1 wounds rule he can slain Archaon easier I won't argue that, but on paper it is a close match.Īaaaaaaaanyway, so regarding the list and since I can't take Archaon out you suggest I field the HKB BT instead of the DP?, don't field the khorne cannon at all? When taking this into multiple rounds both characters reach their wounds on the 4th. Still needs 4 rounds to reach 7, but at the 3rd round it is on a close 6.83 wounds to Archaon. Since the daemon within the sword is released 13 attacks with a *(1/6) chance to hit Archaon, and *(3/6) chance to wound, *(2/6) chance to fail his ward that is 0.16 more wound each round. That is 2.11 wounds per round, again on paper Archie should last 4 rounds before reaching the 7th woundġ3 attacks, maybe 14 due to frenzy?, dunno since it's the first time IIRC that any model is allowed to be past 10 attacks *(4/6) chance to hit *(3/6) chance to wound *(3/6) chance for Karl to fail his ward, that gives me 2.88 wounds, which would need 4 rounds to reach the 10 wounds that Karl has. This is a pretty theoretic scenario buuut.ġ0 attacks *(2/6) Chance to hit *(4/6) Chance to wound *(2/6) Chance for Archaon to miss his ward *(1.5+1) D3+1 wound factor. Hitting on 5s, KFA does 3 wounds, post multiple wounds. If he doesn't unleash it, Archie does 2 wounds. Karl Franz Ascended ruins Archaon unless Archaon unleashes his sword, which then averages up to 4 wounds. Archaon will, on average last one round before dying. Archaon goes in the unit of Crushers and has to challenge. Also, Karl isn't Unbreakable or stubborn, a charge from any warrior unit on the side would probably make him run. Not really, with the End Times changes to mounts that makes Archaon a lot more resistant, and still Karl Franz needs to hit Archaon first, which is in 5+'s due to MoN, some debuffs on Karl's WS should bring him down to hits on 6's. The safest scenario is debuffing -4 Karl Franz's WS I did the math as soon as I saw the leaked pics and iirc Archaon statistically Archaon should let him pretty much dead once he goes down, however Karl can just get lucky and hill him with 2 wounds. ![]() Also, Karl isn't Unbreakable or stubborn, a charge from any warrior unit on the side would probably make him run.īut yeah, the hellcannon is there hoping for that 1 hit on turn one before he charges, and that is where I'm not sure if I should bring the grinder and skullcannon instead of the chimeras. Not really, with the End Times changes to mounts that makes Archaon a lot more resistant with 7 wounds, and still Karl Franz needs to hit Archaon first, which is in 5+'s due to MoN, and then wound on 3+, some debuffs on Karl's WS should bring him down to hits on 6's. ![]() This entire list is reliant on the hellcannon to do anything to Karl. He's not got enough attacks to kill Karl, and Karl will destroy him. ![]() Thedarkavenger wrote: Archaon's ET rules have no changes to his normal rules, aside from being a level 4 and unbreakable, I believe. ![]()
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